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September 5, 2010: Loud Games

No, I'm not talking about Frag, which got so loud during a convention playtest session that security was called. Nor is the topic Nanuk, a game that inevitably involves everyone shouting at the deck at least once.

Nope, the topic today is RPGs. Not normally a style of gaming that one associates with loud noises, is it? However, many gamemasters use both music and sound effects to help enhance the mood of their campaigns. I had a very good conversation with a pair of GMs at Gen Con, debating the use of audio, and one of the barriers we discussed was the difficulty in finding appropriate sounds.

Well, here's an answer: the Freesound Project, a collection of noises distributed via the Creative Commons license (which means they're completely free to use and re-use). They're not looking for songs or compositions, but instead things like "walking on the beach" or  "shells hitting the floor."

They're . . . [more]

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